Systems Engineer @ Box Garden Studio

A tactical RPG where trust is your greatest weapon. Build bonds with allies to unlock abilities, negotiate with enemies to recruit them, and shape your journey through choices that blend strategy, diplomacy, and emotional storytelling.

Team size: 60+ (6 Engineers)

Engine: Unity

Platform: MacOs/Windows

Team size: 60+ (6 Engineers)

Engine: Unity

Platform: MacOs/Windows

My Contributions

Main Contributions
• Main Contributions

• Downed System

• UI Tooltips integration

• Gameplay Engineering (Playable Snufflepaw!)

• Broken Resolve System

• Damage System

The Engineering

The process

• Weekly sprints from lead engineer to complete tasks related to the game. Tracked tasks through Clickup

• Debugging and cleaning up systems so that there are less edge cases were very important in this game.

• Making npc characters fight as well as implementing spec sheets from design to make the battles in game feel smooth and fluid through creating systems that can be called throughout negotiation and physical battles.

• When other team members didn't pull through, I volunteered to start the UI implementation and taught myself how UI tooltips work in Unity as well as engineering the tooltips into the game.


The End

Our shipped game is available to play on steam this summer so make sure to check it out! I love my lead engineer and how the gameplay is so make sure to try it :)