Past Engineering Work

✧ Soft Things Hit Hard

Engineer | In Progress. Networking, Interaction, and Gameplay using the Unreal Engine.

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✧ Call of Duty

UI Engineer Intern | Contributing to in-game UI, engine side, and frontend systems for Call of Duty.

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✧ Overdawn

UI Engineer and Co-lead Producer | Quest design and quest tracker. Creating spreadsheet to track attendance.

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✧ Documentary Simulator

Technical Programming Lead | Building the next generation of an XR experience through Unreal. Partnering with Disney, Epic Games, and Sony

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✧ The Unrealtor

Gameplay Engineer | Implementing modular puzzle interaction systems. Hint/slow systems and UI that is able to overlay through different states

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✧ Drenched

UI & Interaction Engineer | Shifting between water and land, transforming forms to solve challenges blending storytelling, art, and engineering.

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✧ Unchained: Tale of Enra

Systems Engineer | Crafted a game system not just through violence but through heavily thought out, strategic scenarios

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✧ 100 Day Siege

VR Gameplay Engineer | Engineering World 4 and implementing into tower defense game

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✧ Aria

AI Engineer | Crafting AI flow charts, text to speech flow with Gemini, and building a fully functional DIY AI Assistant in VR

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✧ World Quest

Lead Programmer | Dungeon crawler. Armor, Trade, Tool, Inventory, Spell Systems

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✧ Shelf Life

Gameplay Engineer | Winning 2 awards: a clean UI, cute aesthetics roommate simulation

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✧ Open Your Browser

UI Tech Designer | Crafting art, animation, and graphics and shipping a game in 8 weeks start to finish

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Chelee's Probably —

simulating futures where you can walk through your thoughts.

creating experiences that stick with people.

connecting dots no one saw before.