You just got into college and you and your roommates have to maintain your relationships through the fridge!
Team size: 3
Engine: Unity
Platform: MacOs/Windows
Team size: 3
Engine: Unity
Platform: MacOs/Windows
My Contributions
•Main Contributions
•Drag and Drop System
•Relationship System
•UI Engineering using Tooltips
The Engineering
The process
• First we had the ideation phase where we decided to make a 2D game. • From there our team decided to explore roommate drama and how to make a funny game out of it. • After that we decided on a mystery game where you play to find which one of your roommates stole your yogurt. • However, at the end due to limited art constraints we limited it into a game about throwing out the correct items based on expiration dates and talking to roommates beforehand to know their personality so that they don't get mad at you!
The Design
• We wanted to go after a very homey game feeling. • Where you are reading a little novel of a college roommate slice of life
The Playtests
The End
This is one of the coziest games I've made. I really enjoyed working with the artists, UI, as well as the Berklee school of music. This game really taught me the production timeline as well as the in and out of Perforce. I also learned a lot of coding techniques especially on UI through this project!
In the end, our team were awarded with two awards!