100 Day Siege @ Foundry Six
VR Game Development Intern

A comprehensive view of the VR Game that maximizes

the number of units on the screen. It is a VR tower defense game

where players defend a castle against hundreds

of enemies at a time utilizing their

stationary slingshot, artillery upgrades, and powerups.

Team size: 10

Engine: Unity

Platform: Meta Quest Headsets

Internship Trial Begins

February 2025

Worked on creating dragon units

April 2025

Finished developing world of dragons

May 2025

Started working on a FTUE for player support

June 2025

Ongoing updates and testing to FTUE and UI

July 2025

Released to users and gathered data

August 2025

My Contributions

Engineered new levels and user content to expand game world and boost engagement.
Designed, textured and rendered enemy characters to enhance visual impact and gameplay.
Designed & engineered an intuitive First-Time User Experience to improve player onboarding and retention
Optimized performance for hundreds of entities using ECS

The Engineering

The process

First I explored with the engine and codebase to make sure I understood how it worked.
Then, I was able to design and hand draw the textures for the dragons
To help create a good experience, I made a moodboard to help aid in making enemies cohesive
Finally, using the moodboard, I constantly balanced the enemies through playtests to ensure a smooth progression for players

The Design

After looking at player data the team realized many players quit in the first day of gameplay.
Deciding it might be because of the onboarding experience being confusing, I decided to tackle the problem of cleaning up and making the FTUE intuitive.
Here are some examples of designs I made and implemented in to the game. Clicking a specific trigger to advance
Different colors mean different things.