100 Day Siege @ Foundry Six
VR Game Development Intern

100 Day Siege @ Foundry Six
VR Game Development Intern

A comprehensive view of the VR Game that maximizes

the number of units on the screen. It is a VR tower defense game

where players defend a castle against hundreds

of enemies at a time utilizing their

stationary slingshot, artillery upgrades, and powerups.

Team size: 10

Engine: Unity

Platform: Meta Quest Headsets

Team size: 10

Engine: Unity

Platform: Meta Quest Headsets

Internship Trial Begins

February 2025

Worked on creating dragon units

April 2025

Finished developing world of dragons

May 2025

Started working on a FTUE for player support

June 2025

Ongoing updates and testing to FTUE and UI

July 2025

Released to users and gathered data

August 2025

My Contributions

• Engineered new levels and user content to expand game world and boost engagement.
• Designed, textured and rendered enemy characters to enhance visual impact and gameplay.
• Designed & engineered an intuitive First-Time User Experience to improve player onboarding and retention
• Optimized performance for hundreds of entities using ECS

The Engineering

The process

• First I explored with the engine and codebase to make sure I understood how it worked.
• Then, I was able to design and hand draw the textures for the dragons
• To help create a good experience, I made a moodboard to help aid in making enemies cohesive
• Finally, using the moodboard, I constantly balanced the enemies through playtests to ensure a smooth progression for players

The Design

• After looking at player data the team realized many players quit in the first day of gameplay.
• Deciding it might be because of the onboarding experience being confusing, I decided to tackle the problem of cleaning up and making the FTUE intuitive.
• Here are some examples of designs I made and implemented in to the game. Clicking a specific trigger to advance
• Different colors mean different things.