
100 Day Siege @ Foundry Six
VR Game Development Intern
A comprehensive view of the VR Game that maximizes
the number of units on the screen. It is a VR tower defense game
where players defend a castle against hundreds
of enemies at a time utilizing their
stationary slingshot, artillery upgrades, and powerups.
Team size: 10
Engine: Unity
Platform: Meta Quest Headsets
Internship Trial Begins
February 2025
Worked on creating dragon units
April 2025
Finished developing world of dragons
May 2025
Started working on a FTUE for player support
June 2025
Ongoing updates and testing to FTUE and UI
July 2025
Released to users and gathered data
August 2025
My Contributions
• Engineered new levels and user content to expand game world and boost engagement.
• Designed, textured and rendered enemy characters to enhance visual impact and gameplay.
• Designed & engineered an intuitive First-Time User Experience to improve player onboarding and retention
• Optimized performance for hundreds of entities using ECS
The Engineering
The process
• First I explored with the engine and codebase to make sure I understood how it worked.
• Then, I was able to design and hand draw the textures for the dragons
• To help create a good experience, I made a moodboard to help aid in making enemies cohesive
• Finally, using the moodboard, I constantly balanced the enemies through playtests to ensure a smooth progression for players

The Design
• After looking at player data the team realized many players quit in the first day of gameplay.
• Deciding it might be because of the onboarding experience being confusing, I decided to tackle the problem of cleaning up and making the FTUE intuitive.
• Here are some examples of designs I made and implemented in to the game. Clicking a specific trigger to advance
• Different colors mean different things.



