Drenched is a 3D exploration adventure where a burned-out artist, Brie, becomes a fish. Switch between two characters, and traverse two mirrored worlds to uncover her story. Splash puddles on the surface and blow bubbles underwater to explore, solve puzzles, and reconnect her past and present.
• Modular UI system implementations • Billboard UI • Main menu and Pause menu screens
• Interaction System
• Fmod audio integration
• Camera cinemachine from fish to girl
The Engineering
The process
• Weekly sprints from lead engineer to complete tasks related to the game. Tracked tasks through Clickup
• The most challenging part of working on this game were the modular system skills I learned along the way.
• Switching between fish and girl and building systems where each small component controlled a specific part of the billboard or interactions really helped the game's fps but also for anyone who works on the game later
Example of the billboard system which changes based on keyboard or gamepad as well as the text that updates accordingly
The End
Our shipped game is available to play on steam this summer so make sure to check it out! This is the most artistic and creative team that I have worked on by far :D