UI Engineering Intern @ Treyarch

- Worked on the UI Engineering team at Treyarch, contributing to in-game UI and frontend systems for Call of Duty
- Fixed a variety of UI, frontend, and engine-level bugs across gameplay and menu systems
- Designed and implemented UI prototypes and features, including an interactive Music Player experience
- Collaborated with UI engineers, designers, and gameplay engineers to debug issues and develop new features
- Conducted playtesting and iterative testing to identify usability issues and improve the player experience
- Participated in an agile development environment, including daily stand-ups, sprint planning, and code reviews
- Collaborated across teams to investigate technical issues and align UI implementations with gameplay and design goals

Team size: 300+ @ Treyarch

Engine: Proprietary

Platform: Windows/PC/PS5/XBOX

Team size: 300+ @ Treyarch

Engine: Proprietary

Platform: Windows/PC/PS5/XBOX

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