
USC MFA Thesis - Gameplay Engineer
Drenched is a surreal 3D puzzle-adventure where players shift between water and land, transforming forms to solve challenges blending storytelling, art, and engineering in a fluid, emotional journey. I focus on gameplay engineering, including mechanics prototyping and systems integration.
Overview:
Team size: 24 (4 Engineers)
Engine: Unity
Platform: MacOs/Windows
Video Example:

Main Contributions
Modular system implementations
Interaction System
Fmod audio integration
Camera cinemachine changes
