USC MFA Thesis - Gameplay Engineer

Drenched is a surreal 3D puzzle-adventure where players shift between water and land, transforming forms to solve challenges blending storytelling, art, and engineering in a fluid, emotional journey. I focus on gameplay engineering, including mechanics prototyping and systems integration.

Overview:


Team size: 24 (4 Engineers)

Engine: Unity

Platform: MacOs/Windows

Video Example:

Main Contributions

Modular system implementations

Interaction System

Fmod audio integration

Camera cinemachine changes